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Medieval 2 total war kingdoms mods teutonic
Medieval 2 total war kingdoms mods teutonic












The following table contains all of the units that the Teutonic Order can recruit in Multiplayer and Custom Battles. The Mongols are on the southern Lithuanian border and will likely attack you as you take those provinces but they are nowhere near as strong as they are in M2TW.ĭo be aware that the Order cannot build cities but they can improve cities that they capture. If you can secure an alliance with either of Novgorod or Poland (or even both), you will be able to concentrate your attentions on the pagan Lithuanians. Novgorod have a habit of waiting until the most awkward point in your war against Lithuania to annex a lightly defended city like Riga. Because you are always surrounded, expect to always be fighting. Lithuania must be eliminated and the faster this is done, the quicker the safety of the Realm is ensured. It is highly likely that you will be fighting a desperate fight to maintain all those territories, especially if Novgorod or Poland decide to join in the fun.

medieval 2 total war kingdoms mods teutonic

Lithuania are in between the two and the most serious threat to your holdings. The Teutonic Order have two separate territories: one in Livonia (modern-day Estonia) and the other in their heartland of Prussia. Wilhelm Guiskard (35, Priest) – 2 Piety.

medieval 2 total war kingdoms mods teutonic medieval 2 total war kingdoms mods teutonic

Hans (25, General) – 1 Command, 2 Dread, 5 Loyalty, 3 Piety.Dietrich (30, General) – 1 Command, 1 Chivalry, 5 Loyalty, 3 Piety.OrdenMarschall Maximillian (30, Faction Heir) – 4 Command, 0 Chivalry/Dread, 5 Loyalty, 3 Piety.Hochmeister Gunther the Chivalrous(45, Faction Leader) – 6 Command, 4 Chivalry, 5 Authority, 4 Piety.Arensburg(Town) – Town Watch, Small Church.Windau(Castle) – Stables, Garrison Quarters, Practice Range, Chapel.Konigsburg(Large Town) – Town Guard, Grain Exchange, Port, Small Church.Thorn(Castle) – Stables, Garrison Quarters, Practice Range, Chapel.Dunaberg(Castle) – Stables, Garrison Quarters, Bowyer, Chapel.Riga(Minor City) – Church, Town Guard, Market, Land Clearance, Dirt Roads, Port.Pernau(Town) – Town Watch, Small Church.Marienburg(Fortress, Capital) – Chapel, Knight’s Stables, Garrison Quarters, Catapult Maker, Practice Range, Dirt Roads.It may take a certain amount of improvisation in the early stages but later on, the Order is nigh invincible. Prussian archers are only adequate but once Livonian crossbowmen become available, you have a powerful missile component to add to your army. Once you get dismounted Halbbruder, you can begin flanking enemy pinned on your spear & pike units.

medieval 2 total war kingdoms mods teutonic

Knechten & Christ Knights are not as strong as Halbbruder or Ritterbruder cavalry but they are quite strong if used correctly. These units are readily available anywhere on the map and will form the bedrock of your army. Burgher Pikemen are also quite solid if you use them in conjunction with other units. It will take something very strong to break them. As a result of the piety & economic requirements, you’ll be depending more on the less elite units and the good news is that these are quite useful as well. Even a single imam or Orthodox priest in your province will cause you problems there. For instance, you will need over 90% Catholicism in a region before it can recruit Ritterbruder (assuming a castle is in the region). Recruitment of units also depends on the level of Catholic belief. Thanks to the perilous starting position, your economy will not be given much time to develop the funds required to turn out the elite units. They have a good blend of infantry & cavalry with a few catches. There’s no subtlety or trickery required as brute force is the forte of the Teutonic Order. The Teutonic Knights strike fear into the hearts of their enemies with an awesome array of units.














Medieval 2 total war kingdoms mods teutonic